August 2013 – March 2015 (1 year 8 months); Burbank, CA
Primary Level Designer.
•Level Design: White boxing game levels in Unity’s scene editor using ProBuilder.
•Technical Design: Scripting object behavior using PlayMaker and C#.
•High level design documentation.
May 2012 – May 2013 (1 year 1 month); Burbank, CA
•Content and systems design; designing new features and updating existing ones.
•Scripting enemy and player abilities.
•Building dungeons using an in house tile and floor editor.
•Designed and balanced end game content Ultimate Rampage.
•Hero design, prototyping, and implementation
Storm the Gates:
•Player ranking system design, Guild design, Friends and Chat design, Unit balance feedback
•Scripting tutorials and player tips.
December 2009 – May 2012 (2 years 6 months); Bellevue, WA
Guild Wars 2:
•Designed game content for specific explorable maps.
•Used in house content editing tools to build and script game content for explorable maps.
Content worked on:
•Creature base spawns and final event polish and implementation for Wayfarer Foothills including meta events The Frozen Maw and The Svanir’s Dome.
•Explorable map Sparkfly Fen, including Tequatl the Sunless encounter.
•Explorable maps Timberline Falls, Brisban Wildlands, and Cursed Shore.